?What it is
SF6 Sensei is a server that delivers Street Fighter 6 frame data over the Model Context Protocol (MCP). Register it as a connector in ChatGPT or Claude and you can ask things like "What's the startup of Juri's crouching HP?" or "I blocked this move — is it punishable?" in plain language.
1Setup
Just register the connection URL in your client's custom connector. No authentication is required (read-only). Pick your client from the tabs below.
Supported plans: Plus / Pro / Business / Enterprise / Education (as of June 2026)
- Open Settings → Apps → Advanced settings and turn on Developer mode.
- In Settings → Connectors, choose Create (add a custom connector).
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Paste the connection URL below into Connector URL.
https://sf6-sensei-mcp.msnsgw.workers.dev/ - Choose No authentication (Authless) and add it.
- Done once the tool list loads. If a description changes, use Refresh to reload it.
Supported plans: Free / Pro / Max / Team / Enterprise (Free allows one custom connector; as of June 2026)
- Open Customize → Connectors.
- Choose "+" → Add custom connector.
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Enter the connection URL below as the remote MCP server URL.
https://sf6-sensei-mcp.msnsgw.workers.dev/ - No credentials are needed. Click Add.
- Done once the tools load. The server must be on the public internet (not behind a VPN or firewall).
2What you can do
Once registered, the following five tools become available.
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get_moveLook up a move's frame data by character name and move name / input / alias. Movement data (forward dash, back dash, jump) is also queryable.
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get_character_frame_dataGet all of a character's moves at once. Also includes HP, walk speed, dash distance, throw range, and other movement data.
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search_movesSearch moves across the roster by startup, category, and other properties.
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find_punishSuggest punish candidates from a move's on-block advantage (candidates only).
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list_charactersReturn the list of available characters.
iRights & License
This tool is a fan-made, unofficial, non-commercial project with no affiliation to Capcom. "Street Fighter" and all character / move names are trademarks and copyrighted works of Capcom Co., Ltd.
The frame data comes from the SuperCombo Wiki (CC-BY-SA). See Rights & License and Terms for details.